A Hotel Carpet I made over at GameTextures.com.
The reference is pretty obvious, definitely calling out to some creepy waves of blood and axe wielding maniacs stalking a hotel...maybe somewhere with snow.
This one was fun to make, in this one I added some of the AO shadowing back into the color to create a deeper definition.
The normal has several different influences in it, while the substance itself has controls for grunge and dirt.